Ultimate Perk Pack - Beverage Perks (Version 1.5 - By TheFakeEmpire)
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Alcoholic
Requires: 
-Level 2
Well it was bound to happen after your childhood. You now feel completely at home with a bottle in your hand. Your stats increase dramatically when drunk, but your Charisma and Intelligence decrease when not.
-Note: While drunk- CHR +4, STR +4, INT +0; While not drunk- CHR - 3, STR + 0, INT -2; This is very deliberately implemented so that your PERMANENT values of Charisma and Intelligence are reduced (permanent values are used as perk requirements etc.), this is a side effect of being an alcoholic.

Forger
Requires:
-Level 2
-Perception 5
You have mastered the art of forgery, and now are capable of turning any bottle cap-like object into a Nuka-Cola Cap. With this perk, every time you drink a beverage of any kind, you gain a Cap.

Liquid Courage
Requires:
-Level 6
-Endurance 6
You have realised that reality is just an illusion that occurs due to a lack of alcohol. With this perk, whenever drunk, you feel invincible, gaining +10% to your overall damage resistance. 

Aquaholic
Requires:
-Level 8
Screw those beggars, you love your water. With this perk, Purified Water heals you three times as much, but if you go too long without drinking some you begin to tire, and cannot carry as much equipment until you have a sip of pure water.
-Note: If you go for 30 minutes of REAL LIFE TIME without drinking a Purified Water, you lose 15 to your Carry Weight. This is immediately regained upon consuming a Purified Water.

Feel No Pain
Requires:
-Level 10
When you're drunk you don't even notice if there's a Deathclaw feasting on your arm. With this perk, while you are under the influence of alcohol, you gain an additional 30 Hit Points, but watch out for the hangover...

Angry Drunk
Requires:
-Level 12
-Strength 7
You have no idea why, but people seem to fear you when you're drunk. It's not your fault that everyone wants to pick a fight with you. With this perk, you deal +15 Unarmed damage while drunk.